A newly developed Tencent AI for MOBA games was put into test and had an impressive winning percentage of 99.81%.
Tencent AI lab developed a new system for MOBA games
Tencent is known as the creator of China’s largest and most used messaging app, WeChat. It is probably the biggest tech-oriented company in all of China.
Tencent also joined the video game business, wherein it got the brand as the second-largest cloud platform in China. The company also include AI options in their games to challenge other users that prefer offline practising.
Last year, the International Go Federation was amazed by a Tencent AI built to play the Go game, it was named “Fine Art”. It played 34 games with a two-stone handicap against professional Go players but still won 30 out of the 34 games. Fine Art even defeated a human Go champion.
Contentment was never an option. Just recently, researchers from the Tencent AI lab came up with a system that can dominate a popular mobile game, Arena of Valor.
Arena of Valor – The game is also known as Honor of Kings, it is a Multiplayer Online Battle Arena (MOBA) game. The game is in a multiplayer format, but Tencent AI can only be functional in a 1v1 game. Work is still in progress.
The Process
To come up with an effective model, researchers used four basic components:
- AI Server – This system covers the logic interaction between the game and the AI model. It generates multiple scenarios to prepare for the next possible move
- Dispatch Module – The part where data samples from AI Servers are being collected for processing.
- Memory Pool – This is the storage pool for repetitive actions to be implemented by the AI during certain scenarios.
- Reinforcement Learning (RL) Learner – This is a distributed training environment. Multiple RL learners are being used to fetch data simultaneously from Memory Pools to form large batch sizes of information.
The Results
During the implementation of the AI system against human players, the AI model gained five kills per game and got killed by just a spec over one instance on the average.
In over 2,100 matches, the AI model only lost four times, having an impressive winning percentage of 99.81%. The system was also applicable to different types of heroes available in-game. AI systems have been proven to be superior in dealing with objective-based scenarios.
What is MOBA?
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